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  • 金沙娱东城官网

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    It is very easy to add text to your game. Create an entity which contains the component "Text":

    var helloWorldText = Crafty.e('2D, DOM, Text')
        x: 10,
        y: 10

    A very simple text example looks like this:

    helloWorldText.text('Hello World');

    Styling text

    The "Text" component provides several methods for styling the text.

    You can set the color by using the .textColor() method:


    You can customize the text further by passing an object of styles to the ′.textFont()` method:

      size: '20px',
      weight: 'bold'

    Possible keys are:

    • type
    • weight
    • size
    • family
    • lineHeight
    • variant

    2D properties

    Most of the standard 2D properties and methods will function with text: you can move it, rotate it, attach it to follow other entities, and so on. There are a couple of caveats:

    • Text will work with Canvas and DOM layers. However, styling will work best with the DOM layer, since browsers are extremely good at displaying text!
    • The height and width of the text entity will be set automatically when using Canvas, since the html canvas has no facilities for reflowing text.