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    Controls

    TriggerInputDown [Data = {name}]
    When a trigger group is activated
    TriggerInputUp [Data = {name, downFor}]
    When a trigger group is released
    DirectionalInput [Data = {name, x, y}]
    When a directional input changes
    ControlDefined [Data = {type, name}]
    When a control input is defined
    ControlDestroyed [Data = {type, name}]
    When a control input is destroyed

    Jumper

    CheckJumping
    When entity is about to jump. This event is triggered with the object the entity is about to jump from (if it exists). Third parties can respond to this event and enable the entity to jump.

    KeyboardState

    KeyDown [Data = {KeyboardEvent}]
    when a key is pressed
    KeyUp [Data = {KeyboardEvent}]
    when a key is released

    MouseState

    MouseDown [Data = {MouseEvent}]
    when a mouse button is pressed
    MouseMove [Data = {MouseEvent}]
    when the mouse moves
    MouseUp [Data = {MouseEvent}]
    when a mouse button is released

    TouchState

    TouchStart [Data = {TouchPointEvent}]
    when a finger is pressed
    TouchMove [Data = {TouchPointEvent}]
    when a pressed finger is moved
    TouchEnd [Data = {TouchPointEvent}]
    when a finger is raised
    TouchCancel [Data = {TouchPointEvent}]
    when a touch event has been disrupted in some way

    Crafty Core

    NewEntityName [entity name = {String}]
    After setting new name for entity
    NewComponent [Component = {String}]
    when a new component is added to the entity
    RemoveComponent [Component = {String}]
    when a component is removed from the entity
    Remove
    when the entity is removed by calling .destroy()

    .attr

    Change [Data = {key: value}]
    when properties change

    .freeze

    Freeze
    Directly before the entity is frozen

    Crafty.init

    Load
    Just after the viewport is initialised. Before the UpdateFrame loops is started

    Crafty.stop

    CraftyStop [Data = {bool clearState}]
    when the game is stopped

    Crafty.pause

    Pause
    when the game is paused
    Unpause
    when the game is unpaused

    Crafty.timer.steptype

    NewSteptype [New steptype = { mode, maxTimeStep }]
    when the current steptype changes

    Crafty.timer.step

    EnterFrame [Data = { frame: Number, dt:Number }]
    Triggered before each frame. Passes the frame number, and the amount of time since the last frame. If the time is greater than maxTimestep, that will be used instead. (The default value of maxTimestep is 50 ms.)
    UpdateFrame [Data = { frame: Number, dt:Number }]
    Triggered on each frame. Passes the frame number, and the amount of time since the last frame. If the time is greater than maxTimestep, that will be used instead. (The default value of maxTimestep is 50 ms.)
    ExitFrame [Data = { frame: Number, dt:Number }]
    Triggered after each frame. Passes the frame number, and the amount of time since the last frame. If the time is greater than maxTimestep, that will be used instead. (The default value of maxTimestep is 50 ms.)
    PreRender
    Triggered every time immediately before a scene should be rendered
    RenderScene
    Triggered every time a scene should be rendered
    PostRender
    Triggered every time immediately after a scene should be rendered
    MeasureWaitTime [Data = {Number}]
    Triggered at the beginning of each step after the first. Passes the time the game loop waited between steps.
    MeasureFrameTime [Data = {Number}]
    Triggered after each frame. Passes the time it took to advance one frame.
    MeasureRenderTime [Data = {Number}]
    Triggered after each render. Passes the time it took to render the scene

    Crafty.timer.FPS

    FPSChange [new target FPS = {Number}]
    Triggered when the target FPS is changed by user

    Crafty.e

    NewEntity [Data = { id:Number }]
    When the entity is created and all components are added

    Crafty.asset

    NewAsset [key and value of new added asset. = {Object}]
    After setting new asset

    Model

    Change
    When any data on the model has changed.
    Change[key]
    When the specific key on the model has changed.
    Change[key.key]
    The nested key value has changed.

    Crafty.scene

    SceneChange [Data = { oldScene:String, newScene:String }]
    just before a new scene is initialized
    SceneDestroy [Data = { newScene:String }]
    just before the current scene is destroyed

    Crafty.s

    SystemLoaded [system object = {obj}]
    When the system has initialized itself
    SystemDestroyed [system object = {obj}]
    Right before the system is destroyed

    Tween

    TweenEnd [an object containing the properties that finished tweening = {Object}]
    when a tween finishes

    DebugCanvas

    DebugDraw
    when the entity is ready to be drawn to the stage
    NoCanvas
    if the browser does not support canvas

    Canvas

    Draw [Data = {type: "canvas", pos, co, ctx}]
    when the entity is ready to be drawn to the stage
    NoCanvas
    if the browser does not support canvas

    .color

    Invalidate
    when the color changes

    .DOM

    Draw [Data = { style:String, type:"DOM", co}]
    when the entity is ready to be drawn to the stage

    .css

    SetStyle [propertyName = {string}]
    for each style that is set

    .image

    Invalidate
    when the image is loaded

    Particles

    ParticleStart
    when the particle animation has started
    ParticleEnd
    when the particle animation has finished

    Renderable

    Invalidate
    when the entity needs to be redrawn

    .flip

    Invalidate
    when the entity has flipped

    .unflip

    Invalidate
    when the entity has unflipped

    SpriteAnimation

    StartAnimation [Data = {Reel}]
    When an animation starts playing, or is resumed from the paused state
    AnimationEnd [Data = { Reel }]
    When the animation finishes
    FrameChange [Data = { Reel }]
    Each time the frame of the current reel changes
    ReelChange [Data = { Reel }]
    When the reel changes

    Sprite

    Invalidate
    when the sprites change

    Text

    Invalidate
    when the text is changed

    .textFont

    Invalidate

    .unselectable

    Invalidate

    Crafty.viewport

    ViewportScroll
    when the viewport's x or y coordinates change
    ViewportScale
    when the viewport's scale changes
    ViewportResize
    when the viewport's dimension's change
    InvalidateViewport
    when the viewport changes
    StopCamera
    when any camera animations should stop, such as at the start of a new animation.
    CameraAnimationDone
    when a camera animation reaches completion

    Crafty.viewport.reset

    StopCamera
    called to cancel camera animations

    WebGL

    Draw [Data = {type: "canvas", pos, co, ctx}]
    when the entity is ready to be drawn to the stage
    NoCanvas
    if the browser does not support canvas

    Keyboard

    KeyDown [Data = {KeyboardEvent}]
    when a key is pressed
    KeyUp [Data = {KeyboardEvent}]
    when a key is released

    MouseWheel

    MouseWheelScroll [Data = {MouseWheelEvent}]
    when mouse is scrolled

    MouseSystem

    MouseOver [Data = {MouseEvent}]
    when the mouse enters an entity
    MouseOut [Data = {MouseEvent}]
    when the mouse leaves an entity
    Click [Data = {MouseEvent}]
    when the user clicks
    DoubleClick [Data = {MouseEvent}]
    when the user double clicks

    Mouse

    MouseOver [Data = {MouseEvent}]
    when the mouse enters the entity
    MouseMove [Data = {MouseEvent}]
    when the mouse is over the entity and moves
    MouseOut [Data = {MouseEvent}]
    when the mouse leaves the entity
    MouseDown [Data = {MouseEvent}]
    when a mouse button is pressed on the entity
    MouseUp [Data = {MouseEvent}]
    when a mouse button is released on the entity
    Click [Data = {MouseEvent}]
    when the user clicks on the entity
    DoubleClick [Data = {MouseEvent}]
    when the user double clicks on the entity

    MouseDrag

    Dragging [Data = {MouseEvent}]
    is triggered each frame the entity is being dragged
    StartDrag [Data = {MouseEvent}]
    is triggered when dragging begins
    StopDrag [Data = {MouseEvent}]
    is triggered when dragging ends

    .areaMap

    NewAreaMap [Data = {Crafty.polygon}]
    when a new areaMap is assigned

    TouchSystem

    TouchOver [Data = {TouchPointEvent}]
    when a finger enters an entity
    TouchOut [Data = {TouchPointEvent}]
    when a finger leaves an entity

    Touch

    TouchOver [Data = {TouchPointEvent}]
    when a finger enters the entity
    TouchMove [Data = {TouchPointEvent}]
    when a finger is over the entity and moves
    TouchOut [Data = {TouchPointEvent}]
    when a finger leaves the entity
    TouchStart [Data = {TouchPointEvent}]
    when a finger is pressed on the entity
    TouchEnd [Data = {TouchPointEvent}]
    when a finger is raised over the entity
    TouchCancel [Data = {TouchPointEvent}]
    when a touch event has been disrupted in some way whilst over the entity

    Crafty.selected

    CraftyFocus
    is triggered when Crafty's stage gets selected
    CraftyBlur
    is triggered when Crafty's stage is no longer selected

    2D

    Move [Old position = { _x:Number, _y:Number, _w:Number, _h:Number }]
    when the entity has moved
    Invalidate
    when the entity needs to be redrawn
    Rotate [Rotation in degrees = { rotation:Number}]
    when the entity is rotated
    Reorder
    when the entity's z index has changed
    Resize [Data = { axis: 'w' | 'h', amount: Number }]
    when the entity's dimensions have changed

    .offsetBoundary

    BoundaryOffset
    when the MBR offset changes

    .origin

    OriginChanged -- after the new origin is assigned

    Collision

    HitOn [Data = { hitData }]
    Triggered when collisions occur. Will not trigger again until collisions of this type cease, or an event is requested once more (using `resetHitChecks(component)`).
    HitOff [componentName = {String}]
    Triggered when collision with a specific component type ceases

    .collision

    NewHitbox [Data = {Crafty.polygon}]
    when a new hitbox is assigned

    AngularMotion

    Rotated [Old rotation = {Number}]
    When entity has rotated due to angular velocity/acceleration a Rotated event is triggered.
    NewRotationDirection [New direction = {-1 | 0 | 1}]
    When entity has changed rotational direction due to rotational velocity a NewRotationDirection event is triggered. The event is triggered once, if direction is different from last frame.
    MotionChange [Motion property name and old value = { key: String, oldValue: Number }]
    When a motion property has changed a MotionChange event is triggered.

    Motion

    NewDirection [New direction = { x: -1 | 0 | 1, y: -1 | 0 | 1 }]
    When entity has changed direction due to velocity on either x or y axis a NewDirection event is triggered. The event is triggered once, if direction is different from last frame.
    MotionChange [Motion property name and old value = { key: String, oldValue: Number }]
    When a motion property has changed a MotionChange event is triggered.

    Supportable

    LandedOnGround
    When entity has landed. This event is triggered with the object the entity landed on.
    LiftedOffGround
    When entity has lifted off. This event is triggered with the object the entity stood on before lift-off.
    CheckLanding
    When entity is about to land. This event is triggered with the object the entity is about to land on. Third parties can respond to this event and prevent the entity from being able to land.

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