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    Renderable Component

    Component for any entity that has a position on the stage.

    Events

    Invalidate
    when the entity needs to be redrawn

    Properties

    Methods

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    .alpha

    Transparency of an entity. Must be a decimal value between 0.0 being fully transparent to 1.0 being fully opaque.

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    .visible

    If the entity is visible or not. Accepts a true or false value. Can be used for optimization by setting an entities visibility to false when not needed to be drawn.

    The entity will still exist and can be collided with but just won't be drawn.

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    .flip()

    Events

    Invalidate
    when the entity has flipped
    public this .flip(String dir)
    dir

    Flip direction

    Flip entity on passed direction

    Example

    this.flip("X")
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    .unflip()

    Events

    Invalidate
    when the entity has unflipped
    public this .unflip(String dir)
    dir

    Unflip direction

    Unflip entity on passed direction (if it's flipped)

    Example

    this.unflip("X")

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